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terminology [2018/06/11 11:50]
bobini [Scoring]
terminology [2019/05/12 14:49] (current)
foxfire Spelling fixes
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 Etterna has quite a large amount of specific terms that are not quite immediately obvious to what they mean. This page will provide the definition to all of the most common terms used along with pictures when needed. Etterna has quite a large amount of specific terms that are not quite immediately obvious to what they mean. This page will provide the definition to all of the most common terms used along with pictures when needed.
 +
 +----
 +
 +===== Acronyms =====
 +
 +CB - Combo Breaker (Any judgment below a great)
 +
 +MFC - Marvelous Full Combo (Hit nothing but marvelous judgments)
 +
 +PFC - Perfect Full Combo (Hit nothing but perfects and marvelous judgments)
 +
 +FC - Full combo (Did not CB)
 +
 +SDCB - Single Digit Combo Breaks (Hit only single digits of any combo break judgment, good and below)
 +
 +SDG - Single Digit Greats (Hit only single digit great judgments)
 +
 +WF - White Flag (A single perfect breaking a MFC)
 +
 +BF - Black Flag (A single great breaking a PFC)
 +
 +MF - Miss Flag (A single CB breaking an FC)
 +
 +MA - Marvelous attack (The ratio of marvelous judgments to perfects you get on a score)
 +
 +PA - Perfect attack (The ratio of perfect judgments to greats you get on a score)
 +
 +NPS - Notes Per Second
 +
 +JS - JumpStream
 +
 +HS - HandStream
 +
 +AV - Arrow vortex (A simfile editor)
 +
 +EO - EtternaOnline
 +
 +SM - StepMania
  
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-**Chord cohesion** - Chord cohesion refers to the system used by SM5 to register note judgements ​for notes with more than 1 arrow (be it jumps, hands, quads, etc). What it does is simply take the timing for the last arrow hit, and use that timing for the whole note. Disabling note cohesion means that each arrow has it’s own judgement. Scores with chord cohesion do not count towards rating and are not considered valid.+**Chord cohesion** ​ - Chord cohesion refers to the system used by SM5 to register note judgments ​for notes with more than 1 arrow (be it jumps, hands, quads, etc). What it does is simply take the timing for the last arrow hit, and use that timing for the whole note. Disabling note cohesion means that each arrow has it’s own judgment. Scores with chord cohesion do not count towards rating and are not considered valid.
  
  
terminology.1528717805.txt.gz · Last modified: 2018/06/11 11:50 by bobini